![dungeon keeper 3 map dungeon keeper 3 map](http://dmweb.free.fr/files/DM-Map-RGW-Level03.png)
However, in this level there's a script running that detects when key paths become blocked and spawns sappers which have a task to remove the obstruction. If there were sappers with them they would naturally dig (dirt walls) and blast (fortified walls) as necessary. See the pathfinder as demonstrated in your image is working as intended, the units are taking the new shortest path rather than running into the wall you placed. This system is not the Pathfinder at work but is, in fact, part of the scripting of the level. It's a direct response to how users cheated the original prototype survival (which is still available in the extras menu)Īh I see what you mean. You'll notice it adapts to the terrain changes.Īs for Crucible the earthquake system is in place to prevent cheating it wouldn't be much of a challenge if you just blocked off a lane. A simple demonstration of the Pathfinder actually working is to use God mode and change a terrain drastically while leaving an open route for a unit to use. If you could simply block them there would be no challenge. Would you bend to your enemy's clear ambushes and traps? However, to prevent players from blocking their designated route through a level Empire warbands in the campaign carry Underminers to destroy walls that get in their way.
![dungeon keeper 3 map dungeon keeper 3 map](https://the-spoiler.com/STRATEGY/Bullfrog/dungeon.keeper2.1/Level_13_strat.jpg)
This is absolutely not how the Pathfinder works and it does adapt to terrain changes. Hi I've been away for a few weeks so missed a lot of posts on reddit thought I'd drop in and provide some clarification.